Taking a tested game from hand made prototype to a finished product can be an intimidating process. Publishers John Zinser (CEO, Alderac Entertainment Group), Michael Coe (CEO, Gamelyn Games), Julie Ahern (vice president, Greenbrier Games), and T. Caires (games manager, HABA USA) share insights for producing your game. Moderated by Meredith Plack (co-owner, TurboDork). ••• This project was made possible with support from California Humanities, a non-profit partner of the National Endowment for the Humanities. Visit www.calhum.org